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 <title>The Industry Standard - Virtual world economy drives developing world economy - Comments</title>
 <link>http://is8.thestandard.com/news/2008/08/22/virtual-world-economy-drives-developing-world-economy</link>
 <description>Comments for &quot;Virtual world economy drives developing world economy&quot;</description>
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<item>
 <title>Virtual world economy drives developing world economy</title>
 <link>http://is8.thestandard.com/news/2008/08/22/virtual-world-economy-drives-developing-world-economy</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://news.bbc.co.uk/2/hi/technology/7575902.stm&quot;&gt;The BBC has suddenly caught on&lt;/a&gt; to the growing industry of gold-farming, where MMO players pay others, often located in a call-center type of operation in a developing nation, to level-up characters for them, earning virtual world currency along the way.&lt;/p&gt;
&lt;p&gt;In China, &lt;a href=&quot;http://www.pacificepoch.com/newsstories/122845_0_5_0_M/&quot;&gt;two World of Warcraft gold farmers were arrested this spring&lt;/a&gt; for &amp;quot;unfair revenue distribution.&amp;quot; In seven months, with a staff of 20, the two had made over 1.6 million RMB (equivalent to about $200,000 USD). In 2007, &lt;a href=&quot;http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html&quot;&gt;the &lt;i&gt;New York Times&lt;/i&gt; profiled individuals&lt;/a&gt; in the gold farming industry, and estimated that gold farming was responsible for the majority of the goods traded in the $1.8 billion per year virtual goods market.&lt;/p&gt;
&lt;p&gt;In the gaming world, working your way through the lower levels can be tedious and boring. Paying someone else to do it for you, accumulating currency and objects along the way, is against most games&#039; end-user license agreements, but the temptation is always going to be there. The underground industry, especially as described in the &lt;i&gt;Times&#039;&lt;/i&gt; article, is a modern, voluntary version of feudalism, where workers make next to nothing for those who own the gold farms, and the entire system is held up by the money of the players in developed countries. Rather than continue attempting to ban the practice, it might make more sense for the gaming companies to regulate the industry, creating a more equitable arrangement for those doing the actual work.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/07/16/flagship-hits-deadpool-or-doesnt&quot;&gt;MMOG developer Flagship hits the skids&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;News: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/08/12/blizzard-cuts-deal-netease-com-take-starcraft-ii-china&quot;&gt;Blizzard cuts deal with NetEase.com to take Starcraft II to China&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
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 <comments>http://is8.thestandard.com/news/2008/08/22/virtual-world-economy-drives-developing-world-economy#comments</comments>
 <category domain="http://is8.thestandard.com/taxonomy/term/7517">gold farming</category>
 <category domain="http://is8.thestandard.com/taxonomy/term/5663">Lifestyle</category>
 <category domain="http://is8.thestandard.com/taxonomy/term/7518">MMOG</category>
 <category domain="http://is8.thestandard.com/taxonomy/term/7516">product:World of Warcraft</category>
 <category domain="http://is8.thestandard.com/taxonomy/term/2514">The Industry Standard</category>
 <pubDate>Fri, 22 Aug 2008 14:38:07 -0700</pubDate>
 <dc:creator>Cyndy Aleo-Carreira</dc:creator>
 <guid isPermaLink="false">112072 at http://is8.thestandard.com</guid>
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